

⇒ SNES Gamepad 1, SNES Mouse 2, SNES Multitap 257, Super Scope 260, Konami Justifier 516, Dual Konami Justifiers 772. Same as above in addition to SNES Multitap, SuperScope, Konami Justifier(s) or M.A.C.S. Other settings must be configured in RetroArch's Quick Menu (Hotkey+ ). ⇒ SNES Gamepad 1, Konami Justifier (P2) 772.

This was intended to allow up to two players for just the Konami Justifier lightgun games, but can also be used to attach another ordinary SNES Gamepad. The Justifier had a special pass-through port which allowed daisy-chaining an additional controller.

Rifle 1028.ĬONTROLLER 3 TYPE ntroller3_snes9x ⇒ SNES Gamepad 1, SNES Mouse 2, SNES Multitap 257, Super Scope 260, Konami Justifier 516, M.A.C.S. Same as above in addition to SNES Multitap, SuperScope, Konami Justifier or M.A.C.S. Select what controller is connected to port 1.ĬONTROLLER 2 TYPE ntroller2_snes9x Shaders can also simulate a similar effect.ĬONTROLLER 1 TYPE ntroller1_snes9x merge merges the colors of the pixels to create a cleaner looking transparency effect (though it technically means the transparent object is moved half a pixel, it's not really noticeable), blur uses bilinear filtering to achieve the same effect (but is more noticeable). Some games manipulated the blurriness of the interlaced analogue signal to create transparency effects (eg. Settings under 100% can improve performance on weak devices. Overclocks the SuperFX chip to improve console lag. SUPER-FX OVERCLOCKING snes.overclock_superfxĮnhancement. ⇒ Off disabled, light light, compatible compatible, max max. Changing this can cause games to randomly crash! light for shorter loading times, compatible for improving game slowdown and max for demanding titles (Gradius 3, Super R-Type). Overclocks the SNES's CPU to improve console-accurate lag. REDUCE SLOWDOWN (HACK, UNSTABLE) snes.reduce_slowdownĮnhancement. No games particularly used this quirk, and thus enabling it is usually safe (albeit less authentic). The SNES has a limit of 32 sprites per line, flickering between them if that limit is exceeded. REDUCE SPRITE FLICKERING (HACK, UNSTABLE) snes.reduce_sprite_flickerĮnhancement. Settings that apply to all systems this core supports This system scrapes metadata for the snes group(s) and loads the snes set from the currently selected theme, if available. Batocera features two (three if you count the weak-hardware optimized PocketSNES) hand-picked emulators and some of their forks. The PAL region uses the Super Famicom's console case and controller color scheme.īatocera typically uses the Super Famicom's controller button layout when referring to generic controllers (A B X Y, Red Yellow Blue Green), however some may refer to them by their compass directions (East South North West, respectively) to avoid ambiguity with some other consoles.Įmulation for the SNES is extensive and very mature. Famicom, though the SNES version got a unique purple/pink color scheme for its controller's buttons, compared to the Super Famicom's red-yellow-blue-green color scheme. The redesign wasn't as drastic as as the original NES vs. Just like with the NES, it was redesigned as the SNES and released one year later in Augin the US, retailing for $199.99. The Super Nintendo Entertainment System (SNES), known as the Super Famicom in Japan, is a 16-bit fourth-generation home video-game console released by Nintendo on Novemin Japan. Write themes for batocera-emulationstation.Redirect upgrades from any board to my own builds.
BSNES VS SNES9X HOW TO
